Roleplaying

  • OTW Fannews: Remembering the past

    Per Claudia Rebaza el diumenge, 13 juliol 2014 - 5:54pm
    Tipus de missatge:

    Banner by Bremo of a timeline showing different fannish platforms starting with Geocities and ending with AO3

    • At The Atlantic, Courtney Klauser discussed her education in social networks thanks to fandom. "Looking back, I most miss the personal anonymity; an online existence without photography or video, a time when it was normal not to use your real name, when people could interact without demographic data being harvested for advertisers or shuffling people into neat demographic categories in the name of improved user experience...Yet the online world where I first encountered the pleasures of fan culture no longer exists at all."
    • Corinne Duyvis wrote at YA Highway about lessons learned while roleplaying. "My absolute biggest hobby as a teenager was online X-Men roleplaying...Roleplaying wasn’t fanfiction like most people know it, but it’s probably the most apt comparison—and that’s why it baffles me when people dismiss fandom as a waste of time for writers, or even call it actively damaging. It’s often the exact opposite. Without fandom, I wouldn’t be writing today. I wouldn’t have a shiny hardcover on shelves as of this month."
    • Author Peter David re-posted a poem about fandom he'd published in 2001 about the spread of fandom online. "And the Grynch straight away fashioned 'Fandom Dot Com/ By fans and for fans,' said the Grynch with aplomb/ The fans, they just loved it, they flocked by the ton/ And they told all their friends, and they came on the run/ Created new websites and posted the things/ On Star Wars, Godzilla, and Lord of the Rings/ The theory, you see, was by acting as one/ The fans would not ever be put on the run/ By studio lawyers with frozen-fish faces/ Subpoenas and letters and leather briefcases."
    • Elizabeth Minkel wrote in New Statesman about changing times. "It might be easy to forget that a little more than a decade ago, Warner Brothers was yanking down Harry Potter fan sites without warning, particularly those that 'sent the wrong message', like speculating that a character could be gay. Now media corporations are actively trying to create the kind of spaces for fan engagement that mimic the volume and enthusiasm of what’s historically been built from the bottom-up – organic celebrations of (and critical space to examine) a book or movie or television show or band. Now we’ve got 'official fan fiction partners' of a book or a movie, and even corporate-sponsored incentive – rewards, like access to special content, that sort of thing – to create more content in their spaces."

    What parts of fandom history do you remember? Write about it on Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a Fannews post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Fanfiction around the world

    Per Claudia Rebaza el divendres, 9 agost 2013 - 5:42pm
    Tipus de missatge:

    Map of the world with pictures of fandom

    • The Hindu featured an article on writer Shreya Prabhu Jindal who discussed her start in fanfic. "Most of the audience members were eager to know how Shreya, in her early twenties, managed to write a book at such a young age. Shreya, an English teacher at Vasant Valley School, began writing when she was 13. As a young girl and a budding writer, she discovered fan fiction, and ever since, has written in that genre, relatively unknown in India. 'A lot of my writing is inspired by fan fiction. I visualise stories as scenes and there are cliff hangers in my stories.'"
    • The National of the United Arab Emirates wrote about Kindle Worlds. "[P]ushed to its logical conclusions, it has potentially major implications for the way the creative industries work, and, indeed, for what we mean by 'fiction'. As fan fiction comes into the mainstream, it’s possible to envision a future in which popular novels become only the first instalment in an ecosystem of further stories. And over time, will the great distinction we maintain now between the original work and the fan fiction simply fade away? Currently, our idea of the creative process, and of 'art', is tightly wound up with the idea of a single author – this is the idea of the creative genius, given to us by the 19th-century romantics – but in this networked age, perhaps that conception of art is finally losing relevance. Instead, we may come to see art as the aggregated efforts of a number of networked people: a creation of the global brain, not a solitary author."
    • Malaysia's The Star Online had two features on fanworks. One focused on online RPGs. "Nurhanani Fazlur Rahman, 19, prefers the unique collaborative effort involved in 'role-play fanfic'. And she doesn’t do her writing on forum boards like most of the others in the genre – she does it on Tumblr, as part of a community of about 30 authors from around the world. In fact, Nurhanani – or Nani, as her friends call her – has five separate Tumblr blogs, each dedicated to a character from the A Song Of Fire And Ice series."
    • The other feature focused on fanfiction's evolution. "Known simply as fanfic, this genre of storytelling has actually been around for quite some time. Some even say Charlotte Brontë and her siblings pioneered it when they started writing fantasy adventures based on Arthur Wellesley, 1st Duke of Wellington – an actual person. In today’s world, that’s known as real-person fanfic – very popular among One Direction and Kpop fans. And in the 70s, of course, we had the Star Trek-based Spockanalia fanzine, which was basically filled with fanfic. But thanks to the Internet, e-books and tablet devices, fanfic has really started to grow like crazy in recent years, including in Malaysia."

    What stories have you seen about fanworks in your country? Write about them in Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Fanfiction everywhere

    Per Claudia Rebaza el divendres, 25 gener 2013 - 8:29pm
    Tipus de missatge:
    • Bob Tarantino at JD Supra Law updated a 2010 discussion about fanfic in light of recent developments in Canada. "A discussion of the legal implications of fan fiction would not be complete without mentioning two relevant matters which are not affected by the UGC exception introduced by the CMA: moral rights and trade-mark (or passing off) claims." Although the UGC exception pertains to copyright infringement, it "has no effect on an author's potential moral rights claims. And because fan fiction may make use of elements of an author's creation such as titles, character and location names to which some form of trade-mark protection applies (e.g., Star Wars fan fiction that makes use of character names like Luke Skywaylker (a registered mark in Canada), ...there remains the possibility that some form of trade-mark based action could be commenced by the relevant rights-owner."
    • Regardless of what's being discussed in legal circles, fanfic is moving to being both acknowledged and appreciated by perfomers, and seen as a matter worth discussing by the press. A news story on the TCA session for new series The Following began "Shippers, start your engines. Ready your Tumblrs. Start combing the works of Edgar Allen Poe for excellent fan fiction titles." The reason? "FOX’s new drama “The Following,”from “Scream” scribe Kevin Williamson, is a violent, provocative drama about a serial killer and the man hunting him. But, surprisingly, it’s constructed more like a romance." And it contains a canon M-M-F threesome. A reporter "confessed that, having seen the first four episodes of the show, she’s rooting for Hardy and Carroll to kiss. Ever the crowd pleaser, Bacon happily grabbed Purefoy’s face and laid a smooch on him."
    • Zakia Uddin wrote in The Society Pages about fanfic role playing on Omegle. "We perform identities on social networks, using filters and images, and timelines, and real-time updates – but those identities are never too far removed from those we perform in real-world frames. Roleplaying on Omegle offers a way of getting closer to other writers’ characters in ways which are paradoxically more personal and more immersed in the author’s creation than ever before. While fans wait for their favourite TV series or book series to start up again, they create narratives in collaboration with others which run parallel to their ‘real’ lives. What happens to the division between the fiction and nonfiction when we can experience being someone entirely different every day, within the frames of social networks like Tumblr and Facebook?"

    Do you role play? Will you be watching The Following? Write about it in Fanlore. Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • Links Roundup for 9 November 2011

    Per Claudia Rebaza el dimecres, 9 novembre 2011 - 4:20pm
    Tipus de missatge:

    Here's a roundup of stories on fan relations with entertainment industries that might be of interest to fans:

    • The Social Media Examiner did a video interview with Carri Bugbee about fan fiction and social media as a brand issue for creators. She was unfamiliar with fan fiction when she began tweeting as the Mad Men character Peggy Olson, so she seemed unaware there was a particular term for what she and the other characters do, RPG. She agreed that some people believed that the RPG was a campaign by AMC, Mad Men's network, especially as Twitter was not well known at the time. She explained though that she was more a fan of Twitter than Mad Men so that her participation was more of a social experiment. However, AMC's response was to suspend the Twitter accounts of the RPG participants only a week after they began tweeting together. She described angry fan reaction, and how the accounts were restored in 24 hours with the request that participants should contact AMC's digital marketing department. Her takeaway for companies is that if they don't manage their characters across the web, that others would and the results might not be what the brands would want. The way she approached her participation was to avoid doing anything she wouldn't do if she were getting paid for the job. The interviewer suggested that fan activities were a boon for brands as they were free advertising, but Bugbee warned that fans could not necessarily be co-opted and might be doing things brands didn't like, so they should be bribed with attention and goodies from the brand owners. She concluded that given the usual marketing costs, these expenses would "be nothing."
    • In a guest post at AllThingsD titled Music for Nothing and the Fans for Free a venture capitalist concluded that "When the dust finally settles between the artists, labels, and distribution companies, everyone will finally realize fans are more valuable than recorded music. As traditional monetization models for recorded music sales slowly fade away, new monetization methods centered on the fan will emerge."

    If you're part of Mad Men or a music fandom, why not contribute to Fanlore? Additions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, event, or link you think we should know about, comment on the most recent Links Roundup — on transformativeworks.org, LJ, or DW — or give @OTW_News a shoutout on Twitter. Links are welcome in all languages!

    Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • Links Roundup for 14 October 2011

    Per Claudia Rebaza el divendres, 14 octubre 2011 - 9:09pm
    Tipus de missatge:

    Here's a roundup of stories on universal fandom that might be of interest to fans:

    • To be filed under "fans are still fans, regardless of gender", at the FIFA Master Conference in Neuchâtel, Switzerland a multinational group of researchers presented a study on female fans of male dominated sports. Among their findings were that women "want to be included in regular fan culture without necessarily having to adopt aspects of the language and behavior that prevails within it" and that they "want acceptance in the same way it is afforded to men. They want to be accepted within fan communities on their own terms as legitimate and authentic fans."
    • To be filed under "fans are still fans, regardless of their fandom", a media fan who attended her first sports convention, Caps Con, discovered that fans are alike under the cosplay outfits. "I’m a geek. I’ve hit the cons, walked the walk, and I talk the talk. The amazing thing about Saturday was just how much of fandom has apparently become universal in the last ten years. Whether it’s NHL hockey, comic books, or a television series, every convention has its consistencies."
    • To be filed under "fans are everywhere", Star Wars fans' recently staged "a huge lightsaber battle" in a New York City park with over 1000 participants. The Fandom Post story included video from the event and also from July 2010, when a group staged a scene of Darth Vader arresting Princess Leia in the NY subway, much to the delight of surprised bystanders.

    If you're part of a sports fandom, if you LARP or are a con-goer why not contribute your perspectives to Fanlore? Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, event, or link you think we should know about, comment on the most recent Links Roundup — on transformativeworks.org, LJ, or DW — or give @OTW_News a shoutout on Twitter. Links are welcome in all languages!

    Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • Special TWC issue "Games as Transformative Works" released!

    Per .fcoppa el diumenge, 15 març 2009 - 6:05pm
    Tipus de missatge:

    The second issue of Transformative Works and Cultures (TWC) has just been released! The March 15, 2009, special issue, entitled "Games as Transformative Works," is edited by Rebecca Carlson and combines TWC's general interest in fan works and fan cultures with a focus on games. Anthropology is the issue's dominant disciplinary approach, but literary and cultural studies also frame the discussion. Although several essays address the role of production, the voices of the fans and the gamers themselves remain ever important.

    The Praxis articles address many of the issues that surround computer games: editor Rebecca Carlson, for example, studies the complex position of gaming journalists, who are simultaneously fans and advertisers; Casey O'Donnell looks at the ambiguous role of game producers; and Robertson Allen's study of the use of games in Army recruiting similarly complicates the social role of games and their real life effects. Three other Praxis essays focus on particular games and the communities surrounding them: World of Warcraft (Mark Chen), Kingly Quest (Anastasia Marie Salter), and tabletop role-playing game Exalted (Michael Robert Underwood). Kevin Driscoll and Joshua Diaz focus on fan creativity in their introduction to and explanation of chiptunes.

    The Symposium section looks back and forward: pieces include Will Brooker's recollection of early computer games of the 1980s and what specific effects these games had on a particular generation; Thien-bao Thuc Phi's powerful analysis and personal response to the depiction of Asians in computer games; and Braxton Soderman's meditation on fan labor and fan activities in various online computer games. Several essays focus directly on fan responses and productions, such as Rebecca Bryant's account of the way players have rejected and circumvented recent Dungeons & Dragons updates; Amanda Odom's look at the sensory experiences of live-action role playing; Joe Bisz's description of player productivity in card collecting; and Julia Beck and Frauke Herrling's provocative suggestion that reads role-playing game characters through the lens of fan fiction criticism.

    The issue also features interviews with Paul Marino, cofounder and executive producer of Academy of Machinima Arts and Sciences (AMAS); Doris Rusch, gaming scholar and video game designer; business professor Tony Driscoll; and Diane E. Levin, professor of early childhood education.

    Check out the entire Table of Contents here.

    The third issue of TWC will feature more general submissions and is scheduled for release on September 15, 2009. No. 4 is slated to be a special issue on the WB television show Supernatural, "Saving People, Hunting Things," guest edited by Catherine Tosenberger, and will appear on March 15, 2010 (call for papers available here). TWC has also just issued a call for papers for a special historical issue, "Fan Works and Fan Communities in the Age of Mechanical Reproduction," slated for spring 2011, guest edited by Nancy Reagin and Anne Rubenstein (call for papers available here).

  • Sometimes People See Sense...

    Per .fcoppa el dissabte, 7 febrer 2009 - 3:43am
    Tipus de missatge:

    ...The Twitter accounts of fans roleplaying Mad Men characters have been restored, after being briefly taken down for supposed copyright infringment. To quote this excellent summary of this issue from The Guardian, "the accounts returned after the show's marketing department had stepped in to persuade AMC that, whatever the legal standing, it was insane to stop this outpouring of (completely free, you fools) fan-promotion."

    ...We've also heard that many vidders have had positive experiences using YouTube's "dispute" process; that is, so far when vidders have pointed to the creative and transformational nature of their vids, the vids have been restored. We are fans of YouTube's dispute process and we hope that they expand it, thus protecting transformative works from clumsy algorithms that can't detect fair uses.

    Not everyone's been so lucky, though. The EFF has been tracking the January takedowns, and they're calling for YouTube to "not remove videos unless there is a match between the video and audio tracks of a submitted fingerprint." This would stop the wrongful takedowns of transformative works like vidding, and would also stop a number of other ridiculous deletions. The EFF argues that "adding a soundtrack to your home skateboarding movie is a fair use," and they're looking to help people whose work was taken down unfairly.

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