Entertainment Industries

  • San Diego Comic Con Recap

    By Claudia Rebaza on Wednesday, 24 July 2013 - 6:48pm
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    The following post was written by Heidi Tandy from our Legal Committee, who represented the OTW at Comic Con

    Were you at Comic-Con this past weekend, or did you follow the online news, announcements, surprise appearances, news leaks, first reactions and photos that covered Twitter, tumblr, Instagram, blogs, Facebook and journaling sites -- and inspired nearly a dozen fics on An Archive Of Our Own?

    The OTW was on site in San Diego, covering Comic-Con for the first time with a small team of reporters and bloggers; we couldn't be everywhere (although none of us slept much) so we'd love to hear your stories and see your photos! Please link to them in comments; if you'd like us to include your pics, please share only photos where the people visibly pictured are on a panel, are celebrities, or have given permission for you to share the photo with us at OTW to use on the site.

    A Meetup Of Our Own

    Team OTW met many of you at A Meetup Of Our Own on Wednesday night, where we chatted about fandom, panels we most wanted to see at Comic Con, strategies for coping with the lines for autographs and to get into Hall H and Ballroom 20, and whether we'd get to see sneak previews of shows and films, or advanced copies of books, comics, games and toys. Authors Scott Westerfeld and Sarah Kuhn joined the party, and it was a relaxing way to get ready for the excitement and frenzy of the next few days.

    Day 1 - Getting Connected


    Sherlock cosplayers

    On Thursday, some of the longest lines were for HASBRO exclusives, Marvel's "Coulson Lives!" t-shirts and Ballroom 20, where two shows - Intelligence and Star Crossed - were showing pilots before the Sherlock panel. Hall H was comparatively quiet. Before the doors opened for panels and presentations, we met fans in long and short lines, talked to costumed attendees about gender-swap cosplay, ran through a few rounds of Cards Against Humanity and looked over the schedule of events. This year, moreso than ever before, attendees with smartphones - or even just text messaging plans - were able to know what was going on at the other end of the con via Twitter or find out about last minute offsite event guests, like Tom Hiddleston on Sunday afternoon at Zachary Levi's NerdHQ. @HallHLine and @Ballroom20, as well as organizational Twitter accounts like OutsideComicCon and SD_Comic_Con and panelist accounts like Marvel's @AgentM and @GeekandSundry were continuous sources of information this year.

    Day 2 -- Fanworks On Display


    An audience of fanfiction lovers!

    On Friday afternoon, an overflow crowd gathered at the "Why Fanfiction Is Taking Over the World" panel. Fanart has become commonplace at SDCC, as Marvel hosted a fanart gallery at the offsite Geek & Sundry location.


    Video screen at the FOX booth

    FOX's booth showcased Teen Wolf fanart and memes during the actors' signing while BBCAmerica did similarly at their offsite Doctor Who meetup. DeviantART sponsored Artists' Alley and some of their staff were featured on various panels. But while many of the authors at signings and on panels at SDCC have backgrounds in fanfic, only the general Fanfiction panel on Friday and a Twilight panel of fanfic writers spent full sessions on fanfiction. However, people in lines and in rooms between panels read stories on their smartphones, tablets and laptops, sharing recommendations with and occasionally reading aloud to those sitting near them.


    "How It Should Have Ended" creators interview

    Simply connecting with the people in line around you was a great way to learn more about fellow attendees' fannish pursuits during the other 51 weeks of the year. Presenters like the team behind the "How It Should Have Ended" videos talked to us about their unexpected transition from fanboys and fangirls to creators of a webseries that people - including Damon Lindelof - are now fans of.

    Indie movies played almost around the clock at the Marriott, and Rob Benedict of Felicity and Supernatural premiered Sidekicks, a film impacted by his experiences interacting with fans of that show at cons over the years. Gingerhaze, who's well known for her original art as well as her fanart, created awesome, inspired drawings at the BOOM! booth just opposite Marvel's massive signing-and-selling-and-celebrating area. Felicia Day celebrated strong female characters, Neil Gaiman hugged MarkDoesStuff and praised his read-alongs, and John Barrowman fanboyed everything (except Stephen Moffat, it seems).

    For many, Friday included a Veronica Mars experience, as the show-turned-movie took over Hall H in the middle of the day, as well as a Horton Plaza movie theater that night. The film is currently the largest Kickstarter-funded project, as it brought together thousands of fans and millions of dollars to partially fund the cost of this major motion picture. (See the cast panel entrance) Perhaps because of Kickstarter's impact on a range of fandoms, this year Comic Con included more panels than ever on crowd-funding, self-marketing and transitioning to professional writing, costuming and art.

    Days 3 and 4 - From the Creator Side

    Team OTW spent much of Saturday and Sunday talking to fans in lines, outside panel rooms, and amid all that, we were also in the press rooms, interviewing the creators and casts of Almost Human, Lost Girl, Adventure Time, The Originals (with a question to Julie Plec about The Tomorrow People, too), Supernatural, Teen Wolf and Black Sails. We asked casts and showrunners about how they're inspired by fan creativity, why they think their shows inspire fans, and how they look at fan reactions, legal issues and social media. We'll be bringing you excerpts from these conversations over the next week.


    "Grrls Fall In Love" panel with Veronica Wolff (The Watchers), Ally Condie (Matched), Holly Black (The Coldest Girl in Coldtown), Veronica Roth (Divergent), Marissa Meyer (Scarlet) and Lissa Price (Starters) with Sherri Smith (Orleans) moderating

    While we went to Comic-Con with a plan to focus our attention on fan creativity and legal issues, random bits of "entertainment news" fell into our laps, and we had to make spontaneous decisions about how to share such news, while keeping OTW's coverage itself focused on stories related to our mission, site and advocacy issues.

    If you were at Comic-Con or the OTW Meetup, we'd love to hear from you, and include your words, images, and videos in our coverage and collections. Comment with links to your posts or videos, or to photos of yourself or panelists. If you're including people other than yourself and/or panelists in your links, please make sure you have the permission of anyone whose face can be seen in the photo.

  • OTW Fannews: From the remote to the fic

    By Claudia Rebaza on Monday, 15 July 2013 - 5:39pm
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    • The popularity of Game of Thrones prompted a variety of fan-oriented discussion in the media about its finale. NPR's Talk of the Nation held a discussion on how people deal with unexpected or unhappy story endings. "[P]eople seemed to be not only shocked by what happened...but really angry, and that was what's so fascinating about it. Not just that they were disappointed that, you know, the characters who they had liked would no longer be on the show, they were really angry. And I think that shows just how locked in we are to the kinds of conventions and expectations that we have when we approach a story, even at a time when, you know, we have more stories available to us than at any time in human history. Nevertheless, we feel like it's supposed to go down a certain kind of path." (Transcript available)
    • Smithsonian.com discussed the topic with a more research-oriented angle. "The powerful emotional response by fans of Game of Thrones may seem weird to those who are not fans of the show. But we’re here, along with a little bit of help from University of Helsinki researcher Howard Sklar, to tell you that that powerful, visceral, emotional response you had...is totally okay...The key, Sklar argues, is that the way we get to know fictional characters—through little tidbits of information, through watching their actions, through the things we hear about them—isn’t so different from how we come to understand strangers. He says the processes of getting to know a fictional character is much like learning about a real person who lives out in the real world who we’ve only come to know through online interactions or non-fiction writing. From our perspective, sure, we know that one person is real and the other isn’t—but sometimes it doesn’t feel that way."
    • At policy.mic, Rajiv Narayan uses Arrested Development to discuss What Fandom And Economics Taught Me About So-So TV. "I think part of what’s missing from my TV-watching experience is a real-time fan community and critic response. What makes some series great has less to do with the show than the conversation surrounding the show. The poster-boy for this argument is Lost, a show that was incredible to watch in its heyday even as it made its viewers put up with spontaneous time-travel, unsolved mysteries, alternate timelines, ecologically-impossible wildlife, and so on...The emergence of straight-to-full-release shows on Netflix like House of Cards and Arrested Development pull the rug out from under a fan base. Even if the shows are great (like the former), the potential enjoyment of their experience is limited from the outset by being all out there. What’s the point of a rabid fan base when you have all the answers? Fan communities that once guess at reveals now police spoiler alerts."
    • Molly Templeton at Salon returns to Game of Thrones, ostensibly to pitch fanfic as a balm, post-finale, but also to recognize that fanfiction communities are about more than fic. "I searched Tumblr tags, skimmed LiveJournal communities, and searched fanfiction.net and AO3 for fanfic that disproved the common assumptions about it — that it’s bad, or all porn, or a waste of time for everyone involved. Here’s what I found. Stumbling into fanfic without a guide will make you feel like a tourist." Browsing archives leads to the discovery that "[f]anfic is an immersive, collaborative world, and to be just a reader of it is to miss a lot of what makes it tick: writers taking prompts, writing stories for friends, beta-reading each others’ work, inspiring and being inspired by the stories that might sprawl across fandoms. It’s unexpectedly lonely being just a reader when it’s so clear how much action is going on behind the scenes."

    What fandom discussions have you seen taking over the media? Write about them in Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Collective action

    By Claudia Rebaza on Wednesday, 22 May 2013 - 6:02pm
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    • Fans and the general public are becoming less tolerant of corporate overreaches in copyright claims. A crackdown on Etsy vendors marketing Firefly-related hats caused sufficient outrage that one outlet selling the licensed hats decided to donate its profits to a Firefly charity. Yet as The Mary Sue pointed out, at least part of the anger was because now that "Fox has actually decided to license merchandise based on the ten year old television series" they're "taking shots at the smaller, unlicensed retailers that have been serving the market niche they’ve been ignoring."
    • Other overreaches garnered an even larger response, prompting the enforcement-happy Disney company to change an upcoming film title. "[T]he Internet flipped out in response to the news that Disney had filed several applications to trademark the Mexican holiday Día de los Muertos, which is the subject of an upcoming Pixar film. The freak out-age is completely justified: Trademarking Día de los Muertos would be exploitative, appropriative, and disrespectful of Mexican culture, plus it’s just downright insane (owning trademark to a holiday? C’mon, Disney). Luckily the massive amount of criticism got Disney to back off."
    • Collective action seems key. Research fellow Nicholas Theisen wrote about copyright in relation to manga and scanlations as well as examining issues surrounding fair use. "[M]edia companies quite often bully individuals and smaller companies into abdicating fair use rights simply by virtue of being able to spend more money on lawyers and on legal means of protecting one’s IP." This doesn't affect just fans but also scholars. "[I]t has become standard practice for publishers of comics scholarship to demand that authors get express written permission for each and every image to be reproduced, even though a work of scholarship is an obvious example of fair use." The problem is one that doesn't even reach litigation. "Scholars regularly lament this state of affairs, yet there is little pushback, because, at the end of the day, if you don’t get the permissions, your book doesn’t get published, and if your book doesn’t get published, the likelihood of your getting tenure plummets. The practice of publishers is likely never to change unless people at some point say “no,” at very real risk to themselves and their careers."
    • The new U.S. H.R. 1892 bill would amend the DMCA to require that circumvention be in aid of copyright infringement to be unlawful. This would fix a number of issues, including the OTW's need to get an exemption for vidders every three years. U.S. fans to whom these exemptions are important might want to contact their representatives in support of the bill.

    What collective action have you seen bring about a success for fans? Write about it in Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Fandom's role in creation

    By Claudia Rebaza on Wednesday, 27 March 2013 - 12:31am
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    • At Slate, Tammy Oler lauds writer Hugh Howey's approach to dealing with fans in a piece discussing the success of his self-published sci-fi novel. "Most intriguingly, Howey has encouraged readers who want to develop their own Wool stories to self-publish and sell their works. In an interview, I asked Howey about why he’s not just encouraging fan fiction but actually endorsing it. 'There’s room for readers to become writers and play in this world,' he said. 'I view fan fiction as the opportunity to teach readers how much joy there is in creating worlds instead of just living in them.' Right now—much to Simon and Schuster’s chagrin, one has to imagine—the first two of what are sure to be many Wool-related fan fiction stories are available for sale on Amazon."
    • BookRiot hosted a guest piece by writer Jill Guccini who pondered how to evaluate professional/fan collaborations. "So here’s the question: Is this unbelievably cool and innovative? Or is it simply, as the AV Club called it, 'a dizzying cycle of mutual promotion and self-promotion?' Can it be both? Fandom is a more sprawling, often intimate, force now than it ever has been before in every variety of the arts, including books. I used to know authors simply by, you know, what books they wrote; I now gauge a lot of them in my head unwittingly by their social media personalities. And sometimes they reblog the same things I reblog; sometimes they follow me back; and they become weirdly closer, somehow, to That Guy I Went to High School With, as opposed to The All Mysterious Author. Essentially: the fourth wall has already been broken. So does authors reaching out to fans enrich the literary world? Or does it cheapen it? Alternately, does a corporate-sponsored, preconceived interactive project still count as 'reaching out'?"
    • Aja Romano over at the Daily Dot is also concerned about how fans are valued in these interactions, and writes about the way they are spoken of in SXSW panel blurbs. "[F]andom itself is growing to be synonymous with geek culture as a whole—both of which are seeping inexorably into the mainstream. That’s a huge reversal from where things stood even a few years ago, and not everyone is quite on board with this change. We can see this anxiety in the very language two of this week’s SXSW panels use to summarize the fan/creator relationship." Questioning the panelists on 'Frenemies: Fanning the Flames of Fandom' and 'Creators vs Audience: Next Chapter in Storyteling', she notes "the introductory angle that both panels take seem to pit fans and creators against one another, rather than as potential partners in a relationship built around shared love for a story."

    Share your own stories about fan and creator collaborations on Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Copyright is the question

    By Claudia Rebaza on Sunday, 17 February 2013 - 12:27am
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    • While a lot of fans are aware that older fiction is often part of the public domain, many might assume the same to be true about speech by deceased celebrities and historical figures. But as a Freakonomics podcast discussed, a century old speech might still be restricted. "What I assumed was that as we’ve all written quoting throughout our writing career you abstract a certain amount of words, and you don’t necessarily quote an entire book, but you can quote selected passages" under fair use. "Well there is no fair use law in the United Kingdom." So for a biography on Churchill his estate would require "Five hundred pounds per 1,000 words quoted." The problem extends to institutions and valuable historical material. "[W]e’ve had lots of cultural institutions, museums and galleries coming to us saying we’ve got tapes, old videotapes, spools of tapes rotting in our basements because we can’t digitize them, because in digitizing you are changing the format, which require permission from the copyright holder. And with a lot of these old 1920s, 1930s films and recordings the copyright holder can’t be found. And so these tapes are left rotting for fear of litigation. So, you know, we really see these absurdities abound." (Transcript available).
    • Even when entertainment industries want to encourage fan interaction, they are often extremely limiting in how that may occur. For example, the official Girls site on Tumblr does not allow material to be combined, any original text, a longer animation than 5 seconds, and even insists on images coming from an official source. "The Girls Tumblr blog has not caused any sort of outrage (yet) but has made GIF artist collective Mr. GIF question HBO's intentions. 'It is pretty funny that they put so many constraints on what you can submit,' Mr. GIF told the Daily Dot. 'It looks like its a legal thing. I mean it seems like a odd barrier for entry though. You would imagine that the goal is to get as many people as possible to submit.'"
    • Yet as The Learned Fangirl points out, unauthorized content can keep a fandom's heart beating. "YouTube seems like an unlikely location for an multimedia fandom encyclopedia, but it’s probably the only location where such a function is even possible online. Think about it: YouTube is currently the Internet’s second largest search engine – bigger than even Yahoo and Bing – and the Internet’s second most trafficked website. Not to mention, its interface makes for easy social sharing and embeds. The playlist functionality makes it easy for content uploaders to group and categorize videos...And clever labeling of metadata makes it relatively easy to locate obscure content – if you know what you’re looking for. It’s YouTube’s unique combination of platform functionality and social community that makes this, a tech startup probably couldn’t recreate this even if they tried."
    • Or as one cartoon made the case, if Copyright vs. Shakespeare had taken place, Shakespeare, and the larger culture, would have lost.

    What absurdities of copyright have you come across? Write about it in Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Fandom when cash is on the scene

    By Claudia Rebaza on Tuesday, 12 February 2013 - 9:06pm
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    • Although there's been a lot of talk recently regarding fanfic authors going pro, there's been less focus on fan video makers. Tessa Stuart wrote in L.A. Weekly about Machinima's overreaching contracts with fan producers on YouTube. "Over the last two years, YouTube has quietly transformed from the province of amateurs to an increasingly cutthroat ecosystem where everyone — stars, networks, advertisers — is competing for views, viewers and view time." As a result "Internet and intellectual-property lawyers say that a rash of public disputes between networks and their talent suggests a serious problem in the emerging industry." The article talks about the origins of the machinima community and how the practice was co-opted by for-profit entities. One of the latest is a new organization called Union for Gamers. "Everyone in Union for Gamers, Duncan says, would be entitled to the same CPM, which would be raised every year. Gamers no longer would be forced into restrictive contracts — union members would have the right to leave whenever they saw fit. He promises 'resources to help people create better videos,' adding, 'and we'll do the labor, the administration and ad-serving side, allowing them to monetize their content.'"
    • An AP article on Nerdist described the site as "the purest expression of fanboy-ism" following "a kind of manifesto...of an 'artful nerd' — one whose fandom isn't merely critical and passive, but is passionately proactive." The analogy to a growing empire seems apt, "As Hardwick says, there's something of 'a land grab with nerd culture right now'" and they are following it with podcasts, a YouTube channel, book, talk show, etc. "Nerds can be out about the stuff that they love without as much as the stigma against it as when I was growing up," says Hardwick. "I just want people to feel OK about what they love. Unless that thing is murder and you're a Murder Nerd."
    • Writing for New Republic, Marc Tracy talks about the effect of gambling on sports fandom. "I am a football obsessive. I’m also something of a purist. Not counting fantasy football and March Madness pools, I had made maybe four sports bets in my life until last month, when I decided to bet throughout the NFL playoffs. I wanted to see if, as I’d long believed, betting distorts one’s appreciation of the game; if the psychic benefits outweighed the costs, literal or otherwise; and if I could balance one type of entertainment (elite competition) with another (risking money)." He found "Nothing is as bewitching as money. When it’s at risk, your mind can think of nothing else...There was great football being played, and here I was thinking about money—not even money that I had risked, but rather money that I had not risked." His conclusion? "Our pastimes, whatever they may be, should be sacrosanct. They are part of why we go to work, save money, and take time for ourselves."

    What commercialization of fandom stories do you have to tell? Write about it in Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Legal and Technology Stories

    By Claudia Rebaza on Tuesday, 22 January 2013 - 7:29pm
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    • News about a Google TV that interprets its viewers' behavior to recommend shows to them raises questions about how useful such a technology would be, and to whom, not to mention the privacy matters involved. "James McQuivey at Forrester Research said consumers will accept these privacy tradeoffs if they see an advantage to the new style of television. 'If you ask people, of course they will say no,' McQuivey told AFP, while noting that millions have accepted this type of tracing by connecting their TVs to Xbox consoles with Kinect motion detection where 'the camera is tracking you all the time'...But he said companies should be prepared to develop privacy policies to avoid government intervention."
    • Nielsen is also planning to gather consumer data, in this case by following Twitter activity that occurs using the hashtags displayed during TV show broadcasts. "Peter Rice, Chairman and CEO, Fox Networks Group said, 'Twitter is a powerful messenger and a lot of fun for fans of our shows, providing them with the opportunity to engage, connect and voice their opinions directly to each other and us. Combining the instant feedback of Twitter with Nielsen ratings will benefit us, program producers, and our advertising partners.'"
    • Germany may be taking Facebook to court over its policy of banning pseudonyms. "Facebook began cracking down on pseudonym accounts in early 2011, and made a renewed effort to purge such accounts in August 2012. In September, Facebook started encouraging users to report friends who don’t use their real names." Germany was successful in its earlier effort last year when its "state data protection authority sued Facebook over its facial recognition software that automatically recognized and tagged people in photos uploaded to a user’s profile."

    Know about other fandom stories involving Twitter, pseudonyms or television viewing? Write about them in Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Fandom Paths

    By Claudia Rebaza on Tuesday, 4 December 2012 - 10:17pm
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    • One's fandom path can be hard to predict. College student Peter Fulham wrote in Salon that the search for a perfect boyfriend led him to become a One Direction fan. "What is it that makes a fan? I’ve never been much of a fan of anything. Perhaps my elitism is what has kept me from being one, believing myself to be above the kind of middlebrow obsession that fandom demands. When you’re a fan, you love more than just the sound. You love what the band represents, its idiosyncrasies, its deficits, its collective personality – flaws and all." One also has to take a stand. "I’ve given up pretending to be indifferent. I play their music loudly, often and unapologetically in my dorm room – and it’s a terrific, almost rebellious, feeling. I like this band. So deal with it."
    • However, it's increasingly the case that fans will have a part in where fandoms will go. This seemed to be the thought behind editor JJ Duncan's interview at Zimbio with Twilight fanfic writers. "We wanted to know how Twilight fans think the movie will end, how they feel about the book's ending, and how they would rewrite it if they could. So we reached out to two readers who have not only lived in Meyer's world, they've augmented it with Twilight stories that are longer than any of Meyer's four books. Meet Steph and Lisa, two popular writers on FanFiction.net."
    • Meanwhile canons are taking on new lives in new spaces. OTW staffer Aja Romano conducted a group interview for The Daily Dot on the topic of Transmedia and the new art of storytelling. "Transmedia—the technique of telling a single story across multiple mediums—is bigger than ever. Numerous Web series have turned to social media and other storytelling platforms to enhance their narratives, while major media franchises from Heroes to The Hunger Games have modeled their marketing campaigns around the idea of engaging fans on multiple levels, both on the big and small screens." The interview covered the topics of the collision of fandom and corporations, large vs. small properties, internationalization and the difficulties of working with multiple mediums.

    Have you been sucked into a fandom you never expected to be in? Do you have something to say about transmedia fandoms? Why not discuss it in at Fanlore? Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Fandom as the Solution

    By Claudia Rebaza on Monday, 19 November 2012 - 9:29pm
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    • Vulture recently did a long feature on fans and fandoms which included rating "devoted" fandoms, profiling particularly active fans from major fandoms, and a few other fandom-related stories which focused largely on obsessive fan behavior. A number of fans took issue with the conclusions reached, while other publications such as Slate echoed many fans' complaints about poorly defined fannish behavior. "[I]n my experience, intense fandom often leads to a spike in creativity, as anyone who has perused the costumes people make for comic book conventions can tell you. Repeatedly in this article, fandom is flagged as an obstacle for living your life and developing your relationships with others."
    • A good counterexample of "fandom as a life obstacle" comes from an Illinois State feature on one of its grads who got his dream job thanks to fandom. "Chicago Cubs fans are a passionate, loyal bunch, and they all have their own story about how they became a fan. For Brad Nagel ’07, it was his grandparents, die-hard fans who never missed a game." Nagel now gets to be the team's fandom liaison. "Nagel pitched some ideas for bridging what he thought was disconnect between the Cubs’ front office and its loyal fans. The Cubs called him in 2009 and brought him on board as a full-time customer relations coordinator, capturing fan feedback through emails, calls and letters. When the Ricketts family bought the team toward the end of 2009, one of their first initiatives was the creation of a Fan Experiences Department, where Nagel eventually landed."
    • The Cubs are not alone. On the entertainment industry side, creators, networks and studios want to better understand fans and how to market to them. "'One of the things we have developed here at ITV is a needs-based model looking at how and why people get engaged with certain programmes away from the linear broadcast, and what’s driving that behaviour - whether it’s buying a magazine or looking at websites. This really helps identify the [communications] opportunities for us,' says Watson. 'Tactically, we’re looking at identifying the big opportunities for creating, converting and engaging with fans - helping us direct communications strategies.'"
    • Media outlets are also seeing the personal connection as the best point of focus. The Nieman Journalism Lab recently featured a piece on gaming site Polygon and how they plan to set themselves apart as video game journalists. "Justin McElroy, Polygon’s managing editor, said they wanted to take an approach to video game coverage that wasn’t as product-centric — which is difficult since games are items which are bought and sold. McElroy said their challenge is to think bigger, to find unexpected stories about people who make games and people who love games. 'With our features especially, we have an opportunity to change the story and make it about people,' he said. 'People are infinitely more interesting than products and brands.'"

    If you're a gaming fan, a sports fan, or have your own story about how fandom put you ahead in life, why not write about it in Fanlore? Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Fanfiction and Publishing

    By Claudia Rebaza on Tuesday, 6 November 2012 - 8:15pm
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    • An article in Publishing Perspectives looked at what fanfiction could teach the publishing industry. "The way the best fanfiction relates to its source content, its questioning, at times analytical, and often philosophical and political interrogation of the certainties and assertions of the original Text could be seen as analogous to the rewriting of the settled narrative of publishing by tech startups. Those startups come not from publishing but often from engineering, computer science, and mathematical backgrounds, shaking up the staid world of the publishing industry, adding 50 shades of sexiness (or nerdiness) to the old print-bound linear processes and outputs. A few years ago, the publishing industry was certain of its borders, convinced of its rights, sure of its power, definite about who the main characters were in their narrative, and what their respective roles were. The gaps that it didn’t see — the enormous possibilities of agile processes, digital bits and bytes, content as data, the high speed distribution over connections that the print world couldn’t even begin to imagine — were explored by the tech startups on the fringes. They put everything into question."
    • Certainly one way publishers are trying to utilize fanfiction comes from contests, encouraging not just writing but recording as in this recent item at Bookseller.com: "AudioGO has challenged five fan fiction authors from the Twilight Fandom (www.fanfiction.net), the original source of Fifty Shades of Grey, to write an original young adult story exclusively for audio" where winners would be chosen by a public vote. The citation of Fanfiction.net as a type of publisher, however, indicates a confusion over fandom, its practices, and its posting sites, that gets expressed in various ways. In a piece on Fifty Shades of Grey (which also quoted OTW Legal Committee chair Rebecca Tushnet's work), the New York Review of Books copied a banner without permission or attribution to the banner’s creator, instead crediting the publication from which the New York Review copied it.
    • An increasing number of outlets are beginning to write more thoughtfully about fanfiction, particularly as one writer after another begins to land large book deals. The Guardian discusses how "fan fiction is an inventive antidote to a PR-obsessed entertainment industry" and a genuine expression of real life experiences. "Fan fiction is making teenagers better writers and better satirists, and allowing them to explore sexuality in a way decided by them rather than dictated by the entertainment industry. A purity ring doesn't carry much meaning when Ron Weasley is pulling it off with his teeth."
    • Of course, the eagerness of publishers to find the next big hit is often a world away from fanfiction archives making it on their own. In an interview with the owner and head moderator of AdultFanFiction.net, OTW staffer Aja Romano shines a light on its history and inner workings. "AFF which turned 10 years old this month, is one of the largest fanfiction collections on the Internet. Over 140,000 registered users have generated nearly nine gigabytes of fan-generated stories, written by and for adults, and much of it X-rated." The archive is moderated and run with a very small staff and was hit by a flood of new users from Fanfiction.net, as were other fanfiction archives. "We had 10,000 alone in June, and we check each new registration."

    If you're a fanfiction writer, or have your own publishing experiences to share, why not do it in Fanlore? Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

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