Gaming

  • OTW Fannews: Social media wins and losses

    By Claudia Rebaza on Wednesday, 18 December 2013 - 5:01pm
    Message type:

    Banner by Erin of the post title next to an image of Tom Hiddleston leaping from behind the Tumblr logo to nab the Twitter bird

    • With both fans and entertainment projects utilizing social media, it's important to understand the playing field. Mashable cited Dr.Who for knowing "How to Keep Secrets in a Social Media World" while The Guardian looked at Tom Hiddleston's publicity skills. "Hiddleston though doesn't seem to be going through the motions, which is why it works. Like Jennifer Lawrence, his is an unfiltered realness that is fast becoming the ultimate asset in post-Twitter, post-PR Hollywood."
    • Aside from celebrities utilizing social media to go straight to the audience, Mirror Online's use of a One Direction fan to write about 1D day will likely be one of many efforts to connect to fans' by utilizing their voices in published pieces.
    • Not Literally Productions used fandom's practices to create a parody version of Icona Pop's "I Don't Care," titled "I Ship It", and are offering the single for sale, moving from social media to commerce.
    • The Verge discussed how facilitating more connectivity among fans can backfire. Sony PlayStation 4's 'Playroom' allowed users to broadcast themselves to other gamers. "Sony was seen to be rushing to slam its ear to the ground, picking up current video-game trends without truly understanding them." As a result, "[t]he rise, rapid descent, and subsequent banning of The Playroom on Twitch is a lesson for Sony. Racing to be part of the fastest-growing subsection of the largest entertainment medium in the world is more difficult when the people who inhabit that space already are entrenched, and have their own specific ways of doing things. As for the worrying content: it may just be human nature that given a camera and a means to communicate, we'll do so in a way that is by turns ingenious and disturbing."

    What social media fandom trends have you been seeing? Write about them on Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Troubling tech issues

    By Claudia Rebaza on Saturday, 7 December 2013 - 9:12pm
    Message type:

    Banner by Diane of the post title and OTW logo in striated colors as if they were going through interference.

    • Attack of the Fanboy wrote about various troubling issues affecting gaming fandom. One of the most recent involves the data Sony is gathering from users. "Sony’s updated Terms of Service reserved their right to prohibit the sale of used software, but tucked away in the updated version, the company also reserves the right to monitor users voice and text communication on the PlayStation Network."
    • Attack of the Fanboy also ran an article on forced labor used to build PS4 consoles. "Students in the programme have fainted from fatigue. The Yantai factory has already come under fire for a 300+ worker brawl at the factory in September, and denied previous speculation that people were left dead after the event, and rumours of rape around the factory are also being heard across news outlets...Despite such a bad reputation, Sony are using this facility to build PS4′s, and it certainly casts a small shadow over the companies brand identity as the PS4 launch draws closer."
    • Google's decision to force people commenting at YouTube to create or use their Google+ accounts is meeting resistance due to Google+'s insistence on real name usage. X-box players are off the hook for now. "Microsoft has made some talk about the ability for someone to use their real name for their gamertag. This, according to Microsoft, may prevent actions that some deal as unsavory or trollish...and to help identify yourself to your friends." However "[u]nlike Blizzard’s short foray with Blizzard Real ID that forced users to use their real names and subsequently backfired, Microsft will only offer it as a choice."
    • TeleRead posted about problems in reading content away from Fanfiction.net. "It’s worth mentioning that Fanfiction.net has also removed the ability to select text from its stories for copying and pasting. It is no longer possible to highlight or mark text with the mouse on its stories. And some users have complained that Fanfiction.net has upped the amount of advertising on its pages as well." Demand for downloads is high. "The author of the Fanfiction Downloader app noted that he had to disable the email-based interface of his app, except for emailing directly to Kindles, because after FLAG was blocked its load went from about 100 requests per day to more than 5,000 per hour. It seems there are a lot of people out there who would rather read fanfiction on their e-readers or mobile e-reader apps than from a web browser."

    What tech-related fandom issues have you come across? Write about it on Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Commercializing fan gatherings

    By Claudia Rebaza on Tuesday, 29 October 2013 - 6:46pm
    Message type:

    Banner by Robyn of money symbols behind the post's title

    • Buzzfeed looked at the umbrella of Disney fandom at its company fancon. "D23 serves as a giant hype machine for the company’s upcoming productions and consumer products, a big shopping center for the stuff they already have out, and a central meeting spot for fans and fan-vendors from around the world. It has two main constituencies: the hardcore Disney fans — D23 is also the name of the company’s official fan club, with 23 signifying the year Walt Disney moved to Hollywood and founded the studio — and members of the press who brave the traffic to Anaheim to write about the the studio’s movie presentations. The event is like Comic-Con, but with fewer snarky fanboys and more family-centric fare."
    • A post at the Vancouver Sun looks at the evolution of gaming cons. "Over time there has been a definitive split between the two types of conventions, with consumer based ones feeding more into the actual fandom of games. PAX itself is built on the shoulders of this fandom, sponsored and created by Penny Arcade, an online comic that has long dealt with video game and various other nerd and geek culture. While most developers will hardly ever achieve a sort of fame (or notoriety) similar to film or television stars, these conventions give the public, and players a chance to directly interact with those who on the average day are hard to reach. Feedback from these conventions, where betas and alphas of games are available to play, not only help build hype and anticipation for upcoming games, but also allows the developers to gather much needed and necessary feedback from those who will eventually be buying their product."
    • Meanwhile Tumblr plays host to a virtual book club that is part user reaction and part viral marketing. “I still think it can be tricky to create the feel of a book club with people in different time zones who never get to meet. I’m humbly suggesting that Tumblr might be the best way to do it. You can use text as short or longform as you want, art, gifs, videos, songs; you can include hundreds or thousands of contributors without getting confusing; and you can create original posts or share interesting things you find elsewhere on the Web.”
    • These commercial efforts stand in contrast to a recent post on NextGov about an unexpected encounter with fandom, and its relevance to other social activists. "One key insight, though, came from...panelist Lauren Bird of the Harry Potter Alliance...[about]...how super-fandom can go hand in hand with intense criticism...Bird begins her defense acknowledging it may seem silly to protest labor practices in the chocolate industry by focusing on an entertainment company rather than, say, Nestle or Hershey’s. But it makes sense for the HPA...partly because a shift by Warner Brothers could put pressure on larger players in the chocolate industry." Reporter Joseph Marcks concluded "The idea that [a government] agency’s greatest fans could also be among its biggest online gadflies is rare in government. It’s tough to blame agencies for this. Many of them face so much online vitriol it’s tough to sift out any constructive criticism. But agencies are also sometimes so cynical about their own capacity for popularity that they might not recognize a fan movement even if it existed."

    What merging of corporate interests and fan gatherings have you seen? Write about it on Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: What's in a name?

    By Claudia Rebaza on Monday, 14 October 2013 - 4:39pm
    Message type:

    Banner by Natasha of spring green with dozens of female figures & one male figure in a different color

    • While 'Fangirl' is a much less used term in the media than 'Fanboy', both often come in for a shellacking when they do appear. WhatCulture.com used it when citing 10 Moments That Gave Fanboys A Bad Name. Perhaps, for once, women benefited from being erased since at least half the examples they cited occurred in predominantly female fandom circles.
    • VentureBeat meanwhile argued that 'Fanboy' is an overused term. " I realize that no one can simply grab the Internet by the shoulders and ask it to stop crying “fanboy!” every time someone shows their enthusiasm for something. But that’s not what this article is about. The point I’m trying to make by writing this is that a person’s point of view may not be clear over the Internet and that during a discussion, the gaming community should make an attempt to understand where the other side is coming from."
    • Meanwhile Apex Magazine argued that 'Fangirl' isn't a dirty word. "We’re battling decades of institutionalized sexism, racism, and imperialism. We’re working on it. We may still be struggling with all of the —isms but we’re clawing our way toward second wave fandom, particularly when it comes to female fans sharing the dais. We recognize that women really do game, read comics and geek out over all the things guys geek out over. But even in this enlightened age, the gendered term 'fangirl' has become a casual slur, used with impunity to mock and ridicule a certain type of fan."
    • It's certainly not difficult to spot troubling issues that fans face -- whether it's receiving offers to turn pro in all the wrong ways, finding a hostile environment for female professionals and fans alike at conventions, being exposed to demeaning reactions to one's appearance when posting YouTube content, having one's fannish endeavors misrepresented to a general audience or having only certain kinds of fanworks appear in the spotlight. But labels can be an enduring problem, especially when they're misused.

    How do you see fanboys or fangirls talked about? Write about it on Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Women's place in fandoms

    By Claudia Rebaza on Tuesday, 17 September 2013 - 8:01pm
    Message type:

    Banner by Robyn of OTW with female symbol and the post title

    • The Koalition discussed how sexism is hurting gaming. "Community is a very loaded word. While it lets us gamers come together under a shared passion, it also allows us to exclude those we do not feel meet our standards of membership...one group is conspicuously left out of the conversation: the female gamer. While a female gamer could be part of some or none of these schools of thought, they are both minimized and criticized when voicing opinions. Whatever a gamer may be, one thing most can agree on is that being a girl isn’t part of it."
    • Comics writer Liz Argall suggests women should embrace being seen as a menace to fandom. "I don’t like it when incredible people I know are misrepresented, under represented, and sometimes you just have to celebrate your awesome-sauce. Cheryl Morgan was called a menace to fandom because she created the fanzine Emerald City (1995-2006), which existed in digital and well as print. How dare a science fiction fanzine use something as science fictional as the internet? It just wasn’t fair! Cheryl designed badge ribbons in emerald and gold that proudly proclaimed menace to fandom. Recent controversies have made quite a few of us want to wear a menace to fandom ribbon, given menace reflects people, issues and activism that make our communities of practice a better place to be."
    • While celebrating fangirls at San Diego Comic Con, Fangirl the blog quoted a Grantland piece that recounted how patience could be short when it came to women's voices. "I confirmed with several people sitting in the immediate vicinity that it was a young man shouting 'Women who talk too much!' after the loudspeaker asked attendees to voice their appreciation for the participants in the 'Women Who Kick Ass' panel. It’s an ugly moment, an unfortunate capper to a great session, to be followed by many of the guys sitting around me offering up tired lines like 'I hope they feel empowered now!' and several recitations of the Twilight mantra about ruining the Con. To be sure, most people in the room were respectful. But at a certain point, there needs to be an accounting for the fact that there is an ugliness that burbles beneath the surface of too many Comic-Con events."
    • By comparison, Julia Errens at The Mary Sue talked about her experience at a Harry Potter con to discuss how cons can indeed be empowering. "This vocal questioning of societal norms was endemic for LeakyCon. All discussions I partook in or witnessed across the weekend eventually touched upon gender roles within the patriarchy. Clearly there was a keen need to talk. This slice of HP fandom seems to have created a safe space to not only get creatively involved and build media criticism skills, but also explore important facets of their own personhood. Anybody who finds that chucklesome needs to sort out their priorities."

    What stories about female fans and fandoms do you know of? Write about them in Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Knowing your rights

    By Claudia Rebaza on Wednesday, 14 August 2013 - 4:50pm
    Message type:

    Banner by Bremo reading This Image Has Been Removed for Copyright Reason

    • Microsoft has been in the news for its copyright decisions in the past few months. Shogun Gamer had a discussion about Microsoft's retraction of a DRM decision that would have limited game buyers' rights to share games and would have required people to be connected online daily, which also restricted who could use the content. Perhaps the earlier controversy informed their second decision to open up the X-box to development. "[T]he company is doing away with its unpopular publishing restrictions, opening the door for independent developers to create and release their own games on Xbox One without enlisting the aid of a publishing partner. That essentially turns every Xbox One owner -- from well known developers to your average Joe -- into a potential Xbox One game maker."
    • At PBS' Mediashift, Patricia Aufderheide discussed the case of a music copyright incident and its troubling outcome. "Baio warns fellow remixers everywhere that “fair use will not save you,” and “nothing you have ever made is fair use.” Whoa. Neither of these statements is true. Fair use is riding high in the courts. The fair uses of "Jersey Boys," who used clips from "The Ed Sullivan Show," were forcefully vindicated just a few weeks ago, and the litigious rightsholders were ordered to pay the defendants’ costs and fees. Georgia State University successfully defended a copyright lawsuit brought by greedy publishers, and got a court order for the publishers to pay over $3 million in attorneys’ fees and costs."
    • It's easy, however, to find cases of companies taking questionable actions, such as the movie subtitle fansite undertexter.se being raided by the police. The site contained user-submitted translations of movie dialog. "The copyright industry in Sweden has previously asserted threateningly that the dialog of a movie would be covered by the copyright monopoly, and that any fan translation – even for free – would be a violation of that monopoly." However, a similar case took place in Poland where "the charges were dropped and the expert opinion was that translating from hearing and sharing for free is not infringing the copyright monopoly. This is relevant as any EU court sets precedent all over the EU."

    What legal and technology stories have you seen that impact fan activities? Write about them in Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Jumping to conclusions

    By Claudia Rebaza on Wednesday, 7 August 2013 - 4:14pm
    Message type:

    Tardis in space with three actor photos

    • Longtime fans are fairly familiar with the variety of judgments they're subject to for their hobbies, but these don't only come from outside their fandoms. A recent post on Hypable discussed congoing and how it seems a step too far for some. "All this time, I thought the people who went to Harry Potter conventions were weirdos or nerds who didn’t have much else to occupy themselves with. After the trip to the TVD Con in Chicago though, I’m almost in mourning that I missed out on all the early HP conventions. I’ve learned that at these events, you can be a giant nerd if you want to...I’m jealous that I missed the opportunity to go to some of the first conventions, or that I didn’t go to the midnight book release parties, even if I would have been the oldest person there."
    • Unleash the Fanboy hosted a post criticizing anger at casting choices. "Predictably, even the hint of casting against type has lead to the repetition of a depressingly familiar conversation, the conversation that happens any time there is a chance of changing a character’s race or gender or sexual orientation or whatever...The more I hear people make this criticism, the more difficult it becomes for me to pretend as if there is anything to it besides an open sewer of raw bigotry." This is because the "characters we love are not solid objects: they are constellations of ideas."
    • Of course sometimes assumptions do come from outside fandoms. The UK's Daily Mail discussed another study on gamer demographics which came to the unsurprising conclusion that women spend as much time on games as men, and that gamers are generally older, married, have children, and are socially engaged with others when they game. "A spokesman for Pixwoo.com added: 'This snapshot into the lives of ordinary gamers disputes many myths about the pastime, showing how integrated gaming is into our daily routine.'"
    • Writing for Den of Geek Laura Akers examines an episode of Castle to highlight the media's changing approach to geeky pastimes. "Ironically, it is the actors, those who have traditionally profited from but sometimes cruelly patronized geek fans, who are portrayed [in the episode] as dysfunctional (and morally ugly)." She concludes that the Castle writers recognize that "geeks are no longer a marginal group who can be used and then mocked or dismissed. While Fillion is a bonafide geek, he and those like him are simply smart. They recognize that we are now legion—there are enough of us to build a substantial career on."

    What points of dispute have you come across in fandom? Write about them in Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Audiovisual histories

    By Claudia Rebaza on Sunday, 4 August 2013 - 6:34pm
    Message type:

    Picture of a cassette tape with post title caption

    • A few posts have recently discussed fannish audiovisual works. One was at Learned Fangirl which examined musical remix culture. "One advantage in analyzing the creativity surrounding Daft Punk’s Get Lucky is that the original visuals doesn’t matter to the re-imaginings at all. This allows the public to focus on the brilliance that is possible with just the reuse and re-purposing of the music." Addressing a frequent criticism, writer Raizel insisted "All of these works **are** transformative – all of them have the original and change it into something new and different. Instead of stripping away the economic value of the song, they have increased it. Fans found this song meaningful and 'made it their own', helping others find the fun as well."
    • At The Daily Dot, Gavia Baker-Whitelaw explored the evolution of fandom mixtape culture. "Fanmixes can be created as the soundtrack to a fanfic, but they’re just as likely to be like a normal mixtape: capturing a particular moment or mood. It’s just [rather] than being 'breakup songs of 2007,' the mood in question is more likely to be 'music on the theme of defeating Voldemort.'" The importance of new online platforms was cited as a breakthrough. "With the advent of playlist sites like 8tracks and Spotify, fanmixing has become a lot more accessible. Up until recently, mixes were mostly uploaded onto file-sharing websites and then posted to LiveJournal communities, meaning listeners had to commit to downloading the whole thing. Plus, there was the ever-present threat of copyright infringement (the boogeyman of fandom), so a lot of those communities were members only."
    • Polygon.com featured "an eight-minute CGI piece called The Lord Inquisitor: Prologue" which "represents a reaction, of sorts, to an official 2010 film called Warhammer Ultramarines, which failed to meet the hopes of many in the 40K community." While the creators hope to eventually make a 40 minute film that's financed by outside producers, they feel they are taking a fannish angle to the project. "'They take your favorite thing and they make it crappy. You get disappointed. You want something better, You realize that in order to do that you need to engage and spend your own time to make that happen. That is the fundamental thing our group is trying to prove...Hollywood has this money-driven agenda to produce things that sell. But fans can create things that are more in-depth, more challenging, more fun.'"

    What audiovisual histories do you know about? Write about them in Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Claiming ownership

    By Claudia Rebaza on Saturday, 6 July 2013 - 5:16pm
    Message type:
    • Gamespot reported that "Nintendo is now claiming advertising revenue from user-created YouTube videos that feature the company's games", something that some fans claim make little sense given the nature of game play. "'Video games aren't like movies or TV. Each play-through is a unique audiovisual experience,' Scott said. 'When I see a film that someone else is also watching, I don't need to see it again. When I see a game that someone else is playing, I want to play that game for myself! Sure, there may be some people who watch games rather than play them, but are those people even gamers?'"
    • Discussing a case in the Federal Court of Australia, DC Comics v Cheqout Pty Ltd., an article in The Conversation said "Intellectual property and superheroes is complicated. Superman has spawned a host of imitations and emulations in comic books, graphic novels, and films – everything from Dr Manhattan in The Watchmen to Mr Incredible in Pixar’s The Incredibles. Over-protection of Superman under intellectual property could repress and suppress such creativity and innovation." Noting that the OTW was formed to combat intellectual property claims against fanworks, Professor Matthew Rimmer stated "There has been a concern that the excessive protection of intellectual property rights of superheroes could have an adverse impact upon creativity, remix culture, and fan fiction."
    • Less common is discussion of merchandisers exploiting fans. A particularly egregious case involved cosplayers having their photos used on body pillows being sold at cons. After outraged fans complained to the merchandiser and con organizers, their sale was halted. "It's difficult to see how screening a cosplayer onto a $12 pillow could inspire anyone, or why models who went uncompensated for their work would be "flattered" to be exploited to turn a quick buck for the photographer. But while condemnation continued to be swift, several people did thank Pearce for his relatively quick action in removing the pillows."

    What legal actions have caught your attention? Write about them in Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Collaborative playgrounds

    By Claudia Rebaza on Saturday, 18 May 2013 - 3:42pm
    Message type:
    • It's not only communication between entertainment creators and fans that's becoming common, but also a creative dialogue. Anna Pinkert at Spinoff Online wrote about the benefits of embracing slash and other fan creations. "At a recent event, a reporter showed The Avengers star Mark Ruffalo a series of drawings of his character snuggling with Robert Downey Jr.’s Tony Stark. He began giggling, and then even made up captions for one of the cartoons, “Would you like a gummy worm?” Better yet, he told the reporter, “I endorse [this art] 100 percent. You know what it is? It’s open-source creativity.” She suggests that "[h]omoerotic fan art might be a new signal that you’ve arrived in Hollywood. People know your face (and your abs) well enough to do 30 sketches of you embracing another star." At least some actors are ready to invite fans to play.
    • Of course, direct collaborations can be a mismatch of expectations. The L.A. Times wrote about Paul Verhoeven's semi-crowdsourced film Tricked describing the problems. Fans were asked to develop chapters of a story that were then filmed. "Nearly 30,000 people...were part of the community submitting or commenting on prospective "Tricked" elements...Nor was the process cheap -- production on the film only cost about $800,000, Verhoeven said, but the expenses incurred running things such as the online-submission platform approached $4 million." Assembling disparate suggestions was also challenging. "When the suggestions poured in...they again found themselves with a mess (one writer might drop in aliens, another would dial in characters more at home in “50 Shades of Gray"), Verhoeven kept fiddling, working on the episode for several weeks, shooting it and repeating the process. Finally, after nearly a year, he had a film that was about 70 minutes long."
    • A better model seems to be to adopt after the fact. "[W]hen ZeniMax Online Studios and Bethesda Softworks noticed singer-songwriter Malukah's covers of songs from their hit game Skyrim had gone viral on YouTube, the companies approached her to create an original song about the upcoming massive multiplayer game "The Elder Scrolls Online" (ESO)." Suggesting that a game is by nature a collaborative creative work, writer Yannick LeJacq concludes "We can probably expect more blurring of the lines between fans and creators in the next-generation as the technology behind game development becomes ever more accessible and democratized."

    What do you think are the best collaborative fandom playgrounds? Write about it in Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

Pages

Subscribe to Gaming