Gaming

  • OTW Fannews: Fanfiction's here to stay for everyone

    By Claudia Rebaza on Saturday, 30 March 2013 - 12:04am
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    • The past months have produced a rash of discussions on fanfic ranging from the critical to the deeply personal. The Telegraph kicked this off with a complaint about derivative works. "To take entirely against fan fiction is pointless, not least because it’s clearly here to stay...Nor is being derivative necessarily a sin – after all, the writer who tries to create work from inside an influence-free vacuum would probably never type a single word." However, using someone else's building blocks and using only those blocks are "the difference between writing that pays homage to another’s work, and writing that robs that work wholesale of plot, theme and characters."
    • A good example of how fanfiction is "clearly here to stay" appeared on the posting boards of Shadow Era where an official policy was posted. "Time and time again references are made of fears that you will be somehow punished for the writing of Fan-Fiction. Often we've been asked to reveal the 'Official Stance' on these works, so here it is: We love it. Fan-Fiction is created when members of a community love the game, and that's what we see in these creations...For that reason, we've reached out to a website specializing in this specific genre. Fanfiction.Net now list Shadow Era as an actual category...so anything you create can be viewed by more people than ever!"
    • The London Review of Books had an ambivalent view from a fanfic reader. "The first time I told anyone I read fan fiction was just a few months ago. My roommate’s response was: ‘So? I do too.’ I kept my habit a secret for so long because it seemed immature and embarrassing. But by the time I told her I had stopped spending so much time online. I got bored with having to scroll through tens of misspelled summaries to find just one story that sounded appealing." But it seems she has a way to go yet before putting fanfic behind her. "During those years, every attempt to curb my obsession failed, and even now, although my accounts have gone untended and my email updates have been halted, I still can’t quite give it up...Every so often, I spend some time browsing in new, different fandoms, changing the preferences one by one and then scrolling down to the white space at the end of the page. I am not sure what I am looking for."
    • Another writer was clearer about her motivations and more reflective about fannish culture. "When I decided on an academic career I stopped writing fiction altogether, so by the time I found fanfiction I hadn’t written any fiction in about five or six years...I really shouldn’t have ever stopped. The passion was draining out of me for academia, but it was rushing back in when it came to fiction." Regarding slash, she had more to relate than a sheepish attraction. "Our culture has learned lies about women’s sexuality from actual porn and men expect women to act it out as if it’s real. So if erotic fanfiction makes men uncomfortable, I say, so be it. They should learn to cope. Girls have their own sexual imaginations and their own pleasures, so I think it’s perfectly fine for them to have it. Fanfiction communities that centre on slash and erotica, or even 'porn', are self-catering in that regard. It’s mostly women fueling the emotional and sexual imaginations of other women. Are we going to be prudes about this and get upset about it? Think it shouldn’t happen? In a world where women’s sexuality is still defined by images created by and for men?"

    What milestones exist in your own fanfiction history? Put them in Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Public challenges and social tagging

    By Claudia Rebaza on Wednesday, 20 March 2013 - 5:44pm
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    • A thesis written about the AO3's tagging system "attempts to begin exploring the question of what kind of environment the site's particular blend of open social tagging and some behind-the-scenes vocabulary control, plus hierarchical linking, creates for the users who search through it for fiction." The study, conducted in 2012, had a mix of quantitative and qualitative methods and the survey was completed by 116 people. "The current online information glut calls for some sort of subject labeling to facilitate efficiency in searching, but the volume of information is well beyond a size that could ever be dealt with by information professionals. “Social tagging” is an approach to this problem that lets non-professionals attempt to organize online information via tagging, for their own and one another's use. But social tagging is a new and rapidly evolving field, and so no consensus has yet been reached on its overall usefulness, or on what best practices might be."
    • Two rather different stories about fan video game makers were in the news recently. TechDirt summed things up in its post title: "Makers Of Firefly 'Fan-game' Abuse DMCA To Try To Silence Critic". "While I think that these kinds of games should be allowed...it appears that DarkCryo -- a company that is really skirting a pretty fine line concerning copyright -- decided to abuse the DMCA and file a takedown notice on [a critic's] posting of a DarkCryo logo image."
    • The other story was a little more typical, discussing how "Hasbro halts production of unauthorized "My Little Pony" video game". "This isn't the first time Hasbro has issued successful takedown notices for clearly illegal uses of its product, or even the first time it's taken down an MLP-inspired game. Previous instances where Hasbro has stepped in include the illegal download website Ponyarchive and the popular, though short-lived,multiplayer game MLP Online. Hasbro also took down the abridged series Friendship is Witchcraft, which should have been protected under under the Fair Use copyright clause afforded to transformative works within the U.S. However, issues of copyright and trademark are separate concerns with separate legal justifications. While Hasbro has so far been tolerant of copyright-protected fanwork such as fanart and fanfiction, it seems to have a rigid policy forbidding reuse of its official images and trademarks."
    • Some authors decided to challenge the claims of long dead creators' estates and, as the New York Times pointed out, highlighted a schism in the Sherlock Holmes fandom. "The suit, which stems from the estate’s efforts to collect a licensing fee for a planned collection of new Holmes-related stories by Sara Paretsky, Michael Connelly and other contemporary writers, makes a seemingly simple argument. Of the 60 Conan Doyle stories and novels...only the 10 stories first published in the United States after 1923 remain under copyright. Therefore, the suit asserts, many fees paid to the estate for the use of the character have been unnecessary. But it’s also shaping up to be something of what one blogger called 'a Sherlockian Civil War.'" The battle was laid out as being between the old guard (and, until recently, male only) Baker Street Irregulars versus the Baker Street Babes, "a group of young female Sherlockians who host a regular podcast."

    What legal and technology fan stories do you have an interest in? Add them to Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Keeping up with the times

    By Claudia Rebaza on Sunday, 3 March 2013 - 7:44pm
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    • The experience of BioWare and EA, developer and publisher of multiplayer online role-playing game Star Wars: The Old Republic suggests that addressing problems of representation should probably not be done after the fact. While many were happy to hear the company would be introducing same-sex romance options to the game, the announcement received both the usual homophobic backlash as well as disappointment from same-sex romance supporters of how slowly and how poorly the gamers were accommodated. "These characters will only be available via Rise of the Hutt Cartel, an expansion pack to be released in Spring 2012 [sic], meaning that players will have to pay to be gay in the game. SGR will also only be limited to Makeb, a planet that has been dubbed as a "gay ghetto" by multiple media outlets."
    • The Daily Dot also wrote about two fans' live-action remake of Toy Story and included Pixar employee tweets stating "Remember when being a big fan of a movie only meant you could quote all the dialogue?"
    • Deirdre Macken of The Australian would likely prefer those fans of old. Lamenting "the extinction of literature's audience", she wrote "Instead of readers, a writer today will have fans who pay homage to the author by plagiarising their style in fan fiction. Instead of readers, a writer will have followers, for whom a retweet is as good as a read, user reviews (especially if mum knows her way around Amazon), festival audiences, theatre audiences and even corporate audiences, but few solitary sessions with a reader. The writer is downloaded into the library of good intentions but never read." She also later adds "LOL, imagine linking SMS to literature" apparently unaware that writers have indeed published novels through tweets and texts since at least 2007.
    • Macken doesn't seem to be the only one failing to keep up with cultural developments. Scott Sterling at Digital Trends thinks much the same of the TBS show King of the Nerds. "We all knew someone like the contestants described above, but somewhere along the line, we became them. Comic-book movies dominate theaters and fan-fic tops best-seller lists. Coding is widely practiced. Almost every person uses a computer on a daily basis, and half of us carry one in our pocket. The fact that mainstream culture has adopted nerds and their activities as their own is no revelation. The point is not that nerds are cool, as any commentary of The Big Bang Theory seems to end with, but rather that King of the Nerds makes it painfully obvious that we’re all nerds, at least in the traditional sense of the word that anyone of a certain generation grew up with."

    What fandom changes have you seen during your time in it? Write about your experiences in Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Diversity and Creativity

    By Claudia Rebaza on Friday, 23 November 2012 - 6:48pm
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    • While blogger Maryann Johanson at Flick Philosopher asks about the relevance of using the term 'fanboy' as female fandom keeps getting more and more visible, over at The Learned Fangirl, Vivian Obarski and Keidra Chaney ask what can be done about fandom misogyny, and a Tumblr account for female academics tired of mansplaining quickly led to a spinoff dedicated to female sports fans tired of the same thing.
    • Yet even as female fans hope to get some support from content creators, whether by bringing more women to the professional table or simply wielding the banhammer for a good cause, media reports continue to emphasize gender stereotypes as if to explain the presence of women in what they always considered to be male events. A recent piece on Wizard World in Austin, Texas took care to separate fanboys and fangirls into different camps. "A fangirl can sometimes fanboy — get into the statistics, the completionism, the minutiae of continuity, while fanboys sometimes get their fan-girl on: obsessing about family dynamics in character development and wax poetic about the emotional and psychological implications of any and every plot development — but the discussions overheard from a fanboy booth versus a fangirl booth were pretty easy to tell apart."
    • By comparison, people who attend those events have long noticed their diversity. In an interview with former Doctor Who actor, Peter Davison, he noted “I’ve always loved the fandom...You do seem to be an extraordinarily tolerant bunch of people, and I mean this in the nicest way, because it’s every kind of facet of the human condition that you see at every kind of convention.”
    • Meanwhile, other recent articles have instead focused on the importance of creativity and inspiration in fandom, whether at a convention or just in everyday life. "Fandom can just as often produce a creative response, or provide life-directing inspiration. Think about the first Puerto-Rican astronaut, who was originally inspired by her love of Star Trek...UCLA historian Eugen Weber relates an amusing anecdote about a 19th century French labor leader who was asked whether he was more inspired by Karl Marx or Georges Sorel, to which the labor leader replied, “Lord no, I don’t read this sort of chap — I read Alexandre Dumas, I read The Three Musketeers!” In short, being a “fan” means nothing more than that one has heroes."

    Have you attended fan cons? Do you have opinions about the terms fanboys and fangirls? Why not discuss it in Fanlore? Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Fandom as the Solution

    By Claudia Rebaza on Monday, 19 November 2012 - 9:29pm
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    • Vulture recently did a long feature on fans and fandoms which included rating "devoted" fandoms, profiling particularly active fans from major fandoms, and a few other fandom-related stories which focused largely on obsessive fan behavior. A number of fans took issue with the conclusions reached, while other publications such as Slate echoed many fans' complaints about poorly defined fannish behavior. "[I]n my experience, intense fandom often leads to a spike in creativity, as anyone who has perused the costumes people make for comic book conventions can tell you. Repeatedly in this article, fandom is flagged as an obstacle for living your life and developing your relationships with others."
    • A good counterexample of "fandom as a life obstacle" comes from an Illinois State feature on one of its grads who got his dream job thanks to fandom. "Chicago Cubs fans are a passionate, loyal bunch, and they all have their own story about how they became a fan. For Brad Nagel ’07, it was his grandparents, die-hard fans who never missed a game." Nagel now gets to be the team's fandom liaison. "Nagel pitched some ideas for bridging what he thought was disconnect between the Cubs’ front office and its loyal fans. The Cubs called him in 2009 and brought him on board as a full-time customer relations coordinator, capturing fan feedback through emails, calls and letters. When the Ricketts family bought the team toward the end of 2009, one of their first initiatives was the creation of a Fan Experiences Department, where Nagel eventually landed."
    • The Cubs are not alone. On the entertainment industry side, creators, networks and studios want to better understand fans and how to market to them. "'One of the things we have developed here at ITV is a needs-based model looking at how and why people get engaged with certain programmes away from the linear broadcast, and what’s driving that behaviour - whether it’s buying a magazine or looking at websites. This really helps identify the [communications] opportunities for us,' says Watson. 'Tactically, we’re looking at identifying the big opportunities for creating, converting and engaging with fans - helping us direct communications strategies.'"
    • Media outlets are also seeing the personal connection as the best point of focus. The Nieman Journalism Lab recently featured a piece on gaming site Polygon and how they plan to set themselves apart as video game journalists. "Justin McElroy, Polygon’s managing editor, said they wanted to take an approach to video game coverage that wasn’t as product-centric — which is difficult since games are items which are bought and sold. McElroy said their challenge is to think bigger, to find unexpected stories about people who make games and people who love games. 'With our features especially, we have an opportunity to change the story and make it about people,' he said. 'People are infinitely more interesting than products and brands.'"

    If you're a gaming fan, a sports fan, or have your own story about how fandom put you ahead in life, why not write about it in Fanlore? Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Honoring fanworks

    By Claudia Rebaza on Monday, 29 October 2012 - 6:59pm
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    • Fan films tend to be a particularly difficult and time consuming type of fanwork given their collaborative nature, whether they are animated or live action. At least for some gamers though, the best sort of fanwork is that which creates new games, though having projects shut down after so much time and effort are always a concern. Perhaps this was why the site EuroGamer had to clarify an earlier story that suggested Microsoft was barring fanworks from utilizing Halo content. "The majority of everything the community makes currently is fine, as long as they are not basically running a big Halo-based business or using Halo as if the IP was its own property. That isn't a change to our policy, simply a clarification and update of the dry legal language, and as we've mentioned, even that 'new' language was actually updated months ago. We don't have squads of lawyers waiting in the wings to go after folks making machinima, or showing off their skills in Halo."
    • Discussions such as these, which focus on content owner permission, tend to crop up with other fanworks as well, such as this take on a brand designer's house sigils for Game of Thrones. "Crescenzi's finished product, which comprises some 42 crests on a poster, is undeniably beautiful. However, he is selling them as prints, which somewhat alters the project from being a labor of love to a vehicle for profit. That makes us very curious to see GoT author Martin's take on them, as he is famously prickly about fan fiction, particularly where it concerns profit."
    • Yet fans, too, can be concerned about focusing on creators, even when discussing other fanworks, such as this one on podfic vs. written fanfiction. As one fan quoted by the Daily Dot stated "'I wonder how the fic author feels about the fact that the podfic is apparently oh so special and famous (with the fic itself being apparently unimportant compared to the reader's performance)'.” Meanwhile, "Fans of podfic, feeling battered by arguments likening them to unoriginal plagiarists and bad cover artists, rallied with a podfic appreciation meme, where appreciative readers and other podficcers could praise podficcers in comments. "
    • Another often unappreciated fan creation, albeit usually outside of fandom, is slash. At least one site though, After Elton, decided that it should be celebrated. "We were blown away by the internet explosion that was the Ultimate Slash Madness Tourney, and it occurred to us that a regular weekly column on the subject of slash might be a great fit for AfterElton. The name for such a column was easy: The Shipping News. The only catch was who to write it?...Even after reluctantly eliminating a dozen impressive submissions, we we're [sic] still left with five great people we wanted to work with. The happy solution we came up with was a weekly column penned by a rotating roster of slash experts." And the appreciation wasn't only by the AE site. As one of their contributors noted in the inaugural column, "Can we just take a moment to appreciate how many celebrities pimped their show's fave pairings in the AfterElton Ultimate Slash Madness Tourney? In addition to Misha Collins, Colton Haynes and the rest, we had John Barrowman and David Hewlett urging their fanbases to vote. Gone are the days when fans were on one side of canon and creators, producers, and actors were on the other."
    • At least one fanwork that definitely got a place of honor recently was the AO3, which has had its kudos icon memorialized on a user's skin. Consider us chuffed!

    If you're a slash lover, a fan film maker, a gamer, or have your own OTW-related tattoos, why not put together an entry on Fanlore? Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Fandom Celebrations

    By Claudia Rebaza on Saturday, 20 October 2012 - 6:59pm
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    • At least some fans are getting a chance to be in their own hall of fame. Through a popular vote various sports fans competed to be in the inaugural group. "The mission of the Hall of Fans is to discover, elevate, and celebrate greatness in sports fandom. 'Greatness' can be defined by a number of attributes: loyalty, passion, impact, just to name a few. At its core, the Hall of Fans honors those who have gone above and beyond in their careers as fans...On September 5, 2012, we announced our first-ever inductees, Emily Pitek, Captain Dee-Fense, and The Green Men. A ceremony was held to honor them in Bristol, [Connecticut] on September 19."
    • While few fans will get an inauguration of their own, more fans are able to put their own fannish stories before an audience. As Katrina Andrea Manlapus writes in a Filipino news site, The Sun Star, "Being a fan girl made my life colorful. It made me gain new friends and new purpose in life. Some may not understand us why we are like this. But I hope that society will try to look deeper to why we are like this. A fan girl does not only become a fan because of the beautiful and handsome faces of our favorite actors. We became fans because of the things that they did for us and how they changed our lives."
    • A fandom's effect can also last many years. In a piece in The Washington Post, Suzi Parker wrote about that although "Duran Duran has never been a political band" it has still served as a "political unifier among Gen-X women." For some who grew up with the band, learning more about their views began to inform their own. "Fans discovered that Le Bon often tweeted about many political issues that led to them to investigating the troubles of Julian Assange or more recently, the drama around Russian punk rockers Pussy Riot." The debates then move to fan forums "where the conversation often turns on any day from John Taylor’s hair dye in the 1980s to political topics such as home schooling, Mitt Romney, the war on women and gay rights. A debate can often ensue before someone throws out a white flag – usually in the form of a Duran Duran music video or a random question about the band. At shows, fans from various socio-economic backgrounds and political persuasions come together. For two hours, politics evaporate even if a raging debate about Obama and Romney has just occurred at the venue’s bar."
    • Other long term effects are more domestic as more than a few people meet and marry fellow fans. But probably most impressive is when they come together to create a new life for their fandoms. "Half Life fans will have an opportunity to relive (or play for the first time, as it were) Valve's original 1998 title Half Life, albeit reborn and modified using the company's Source engine. The ambitious third-party project is called Black Mesa (previously known as Black Mesa: Source) and it's been in development for eight years."

    If you're a gaming fan, a music fan, a sports fan, or just a fan of your fannish spouse, why not memorialize those experiences in Fanlore? Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews: Fandom and Society

    By Claudia Rebaza on Friday, 19 October 2012 - 4:25pm
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    • A U.S. state senate candidate who is a gamer has had her hobby used against her. "In an unusual press release issued Thursday, the Maine GOP attacked Lachowicz for a “bizarre double life” in which she’s a devotee of the hugely popular online role-playing game World of Warcraft. In the game, she’s “Santiaga,” an "orc assassination rogue" with green skin, fangs, a Mohawk and pointy ears." However "Lachowicz has a master’s degree in social work and runs the school-based programs for a statewide mental health center. She’s the former Democratic Party chairwoman for her town and has served as vice chairwoman of the county" party." But the opposition party thinks that it's what she does in her time off that matters. "Maine GOP party spokesman David Sorenson said. 'Certainly the fact that she spends so much time on a video game says something about her work ethic and, again, her immaturity.'"
    • In nearby Connecticut a library has banned furries, but at least some of them think the library had its reasons. "'I can certainly see how [library officials] might be leery of allowing anyone in a costume to simply walk in and run about,' says Samuel Conway, head of Anthrocon, the biggest furry convention organization in the country. It's the potential attraction of children to folks dressed up like fuzzy Disney animal creatures that has librarians worried." Instead, another furry suggests that "any fursuiter who wants to appear at a library should probably meet library officials in advance, provide identification and ask for permission."
    • TheForce.Net wrote about a Miami TV station which covered a Star Wars con by focusing on the "Celebration VI photo gallery [and] proceeded to insult and demean the Star Wars fan community through the use of mean spirited captions that seemed to step over the line into full-blown cyber-bullying." The community refused to allow it, insisting through numerous challenges that the station both take down its feature and apologize to the individuals targeted. "Local10 eventually removed the post but also started removing social networking posts by Star Wars fans (especially on Facebook) that brought light to their ill-thought-out photo gallery. Then there was a sarcastic Local10 Facebook apology that just fueled the fire some more." Eventually, however, the fans prevailed. As the apology post noted their action got an international response -- "They lit up our phones, filled our Facebook page and inboxes."
    • Meanwhile The Total Fangirl podcast puts a spotlight on raising geek kids. "Your kids might be into less mainstream things because you're a geeky parent or because they happened to gravitate toward fantasy or science fiction all on their own. Either way, it can leave them feeling like no one 'gets them.'" The podcast discusses challenges, and how parents can help their kids feel like they're not weird and find a place where they belong. (No transcript available)

    If you have things to say about cyberbullying, discrimination against fans, or multigenerational fandom families, why not check out Fanlore? Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

  • OTW Fannews for 29 September 2012

    By Claudia Rebaza on Sunday, 30 September 2012 - 12:07am
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    Here's a roundup of legal and technology stories that might be of interest to fans:

    • A steady stream of announcements show that quite a few companies are chasing the fan market. For example Chatwing.com sent out a press release to announce the Chatwing chat box for anime fan fiction writers. The Nico Nico Seiga image sharing website announced they would start hosting "user-submitted manga along with officially-serialized titles." Unfortunately some companies are not getting on the bandwagon. The Escapist reported that Lord of the Rings fans were starting petitions to save a game mod. "'[The Middle-Earth Roleplaying Project] is a Lord of the Rings total conversion for The Elder Scrolls V: Skyrim made, non for profit, by volunteers in their spare time,' the petition reads. 'We, the undersigned, call upon Warner Bros. Entertainment to lift the cease and desist from MERP and allow the developers to continue as they were with no hindrance.'"
    • Various countries have been instituting or proposing restrictive laws on what can be posted online. Malaysia's Evidence Act, known as Section 114A prompted protests among Malaysian sites "similiar to the way hundreds of American sites and countless users protested the Stop Online Piracy and Protect IP Acts (SOPA and PIPA) in January." The concern was because "'if allegedly defamatory content is traced back to your username, electronic device, and/or WiFi network, Section 114A presumes you are guilty of publishing illicit content on the Internet.'" The Phillipines' Cybercrime Prevention Act of 2012 has extended their libel law to forestall cybersex. "'It does outlaw porn online,' Raissa Robles, the South China Morning Post’s Manila correspondent, told the Daily Dot via Twitter. 'Some netizens here r[sic] concerned even sending each other explicit pics could violate law.'"
    • Commercial interests are an additional problem for digital goods users or creators. Market Watch talked about the uncertain rights of survivors to their loved ones' digital media collections. Meanwhile NPR reported on efforts to extend Rights Of Publicity. "[T]he very first case where the right of publicity was recognized even for the living was not until the 1950s. Up until then, there was a right of privacy. There was an ability to prevent...the use of your name or image in advertising during your life against your wishes. But once you had given up your right of privacy, there was nothing that allowed you to market your name or image." But it's often not the celebrities who are asking for more rights. "[W]e have an expansion of this right of publicity, and it's really being driven...by corporations that have acquired the interests of dead people."

    If you're an anime fan, a fan of dead people, or have something to say about user rights online, tell it to Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, event, or link you think we should know about, comment on the most recent Links Roundup. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW

  • OTW Fannews for 20 September 2012

    By Claudia Rebaza on Thursday, 20 September 2012 - 4:16pm
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    The Links Roundup posts are getting a new name! The Communications Committee has been using the #OTWFannews hashtag for them at Twitter for a while as it's a more distinctive name for the series and a clearer name for their content. OTW Fannews is meant to be a selective look at discussions of fandom, and issues affecting fans, in both traditional and non-traditional media venues. It also includes interviews where OTW staffers and volunteers have taken part, or discussions of the organization appear.

    Here's a roundup of women in fandom stories that might be of interest to fans:

    • CNN's Geek Out! blog ran an excerpt from Rob Salkowitz's book on the commercial side of pop culture. "Many of today’s best online comic and fantasy-genre news sites and discussion groups were started by, and remain powered by, women. Today, there are increasing numbers of proud girl geeks of all ages; I count myself fortunate to be married to one. Crowds at conventions and even some comics stores now reflect a much more equal gender balance. As for the comics industry itself, not so much." He concluded that the future of comics was likely to favor women. "Typically, female comics fans who speak out on this issue from a feminist perspective are roundly and rudely shouted down, sometimes from the podium. It’s hard to imagine a more self-defeating strategy for the long-run health of the industry. Women today are the loudest and most compelling voices in fandom; young girls are making some of the most popular self-published comics. Decades from now, Twilight will be fondly remembered (or ironically inflected) nostalgia for millions of middle-aged women, some of whom will be able to look back on the shared communal experience of sleeping out for days at Comic-Con and having had the time of their young lives."
    • Tracey Sinclair at Fanboy Unleashed wrote about a recent round of geek credential checking and declared "There seems increasingly to be the idea that there is some level of arcane knowledge required to be a ‘proper’ geek, but only, of course, if you have a vagina. Nobody’s calling the guy dressed as Thor a fake – hell, it wouldn’t matter if he couldn’t spell Thor, nobody would think to question that he belonged there. But there is still an ingrained suspicion that girls aren’t really geeks – or, if they are, they should look a certain way, and dress a certain way. Dare not to fit into a category you had no input in defining, and you’re a ‘fake’." Writing for the St. Louis Post Dispatch, Aisha Sultan makes it clear that this treatment is not limited to geek fandoms or to adult women.
    • Certainly women tend to get little support from content creation companies. While Ashley Eckstein's Her Universe company provides a stereotypically feminine product -- fashionable clothes -- her observation of the sexism behind the dearth of such material was all business. "'I think we are now starting to wake up and say 'no, we don’t want to deal with this anymore' and if we do speak up, people will listen and it’s becoming more accepted to like sci-fi from a social standpoint,' said Eckstein. 'We finally opened our mouths.'...According to Eckstein, a number of companies told her that female fans just aren't interested in and don't buy science fiction and similarly themed merchandise...'We said we'll prove you wrong,' asserted the actress, 'and we did.'"
    • Some people seem to feel that if they can't stop the presence of women, they can stop voices supporting them from being heard. The Daily Dot reported that Sam Killerman's Gamers Against Bigotry website was hacked. "Where 1,500 people once pledged to curb their sexist, racist, Ableist, and homophobic language during gaming, hackers have inserted NSFW images like Goatse. Killerman said he’s been unable to restore the pledge page permanently, but users are continuing to sign it in the gaps between takedowns." Fortunately, panels at conventions are a little harder to disrupt, such as the Sexism in Anime Fandom panel at Otakon (no transcript available).

    If you've been a woman in fandom, share your experiences at Fanlore! Contributions are welcome from all fans.

    We want your suggestions! If you know of an essay, video, article, event, or link you think we should know about, comment on the most recent Links Roundup. Links are welcome in all languages! Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

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