The OTW (Организация трансформационных работ) - это некоммерческая организация, основанная фанатами и для фанатов, она обеспечивает доступ и хранит историю фан-творчества и фан-культуры во всем их многообразии.
Fandoms, Fannish Communities, Fannish Histories, Studies, News of Note
- Fan/Fic Magazine wrote about how AO3 revolutionized fandom by looking at the events that led to the founding of the OTW. "A brief snapshot of fandom in early 2007: The first Naruto series had wrapped, and Naruto Shippuden had just started airing. Supernatural was wrapping up its second season with a shocking finale in “All Hell Breaks Loose.” Kingdom Hearts II and Final Fantasy XII came out only the year before, and Final Fantasy 7 fandom was back with a vengeance with the release of Advent Children. The world waited breathlessly for the release of Harry Potter and the Deathly Hallows. And fandom on LiveJournal was on fire."
OTW Board, Announcement
There have been a lot of changes in the OTW in the past few days. The current Board of Directors has resigned, effective December 15. We know there has been some confusion, and we wanted to share with you the situation as it currently stands.
Academia, Education and Curriculum, Music, Public and Private Identities, Sports, News of Note
The American Library's Association's Center for the Future of Libraries has a mission which involves identifying "emerging trends relevant to libraries and the communities they serve." Included in their trends is an entry on fandom. In the "Why It Matters" section, they write "As cultural institutions that preserve and provide access to books, video, music, and an increasing array of media, fandoms may be obvious partners in promoting literacy, engagement with culture, and media creation. Fandom increasingly assumes active creation – writing, recording, drawing, remixing, role-playing – rather than just passive consumption of media. This could make it an important space for libraries to design programming and instruction around, especially in ways that promote Connected Learning that is highly social, interest-driven, hands-on, and production oriented."